Home
| Subject Search
| Help
| Symbols Help
| Pre-Reg Help
| Final Exam Schedule
| My Selections
|
Searched for: 3 subjects found.
21G.067[J] Digital Media in Japan and Korea
(
)
![]()
(Same subject as CMS.351[J])
(Subject meets with 21G.597)
Prereq: None
Units: 3-0-9![]()
Examines the social, cultural, and political stakes of digital culture in Japan and Korea. Focuses on digital media use (and abuse), including the internet, streaming and mobile media, gaming, robots, and augmented realities; the digital remediation of older media; and methods for the study of online life. By considering how digital media use has developed in each country and reshaped identity, politics, public space, and creative practice, students build a conceptual and critical vocabulary for the comparative study of algorithmic cultures. Taught in English.
P. Roquet
21G.597 Digital Media in Japan and Korea
(
)
Not offered regularly; consult department
(Subject meets with 21G.067[J], CMS.351[J])
Prereq: 21G.504 or permission of instructor
Units: 3-0-10![]()
Examines the social, cultural, and political stakes of digital culture in Japan and Korea. Focuses on digital media use (and abuse), including the internet, streaming and mobile media, gaming, robots, and augmented realities; the digital remediation of older media; and methods for the study of online life. By considering how digital media use has developed in each country and reshaped identity, politics, public space, and creative practice, students build a conceptual and critical vocabulary for the comparative study of algorithmic cultures. Taught in English with a project that requires research in Japanese. Preference to Japanese minors.
P. Roquet
CMS.351[J] Digital Media in Japan and Korea
(
)
![]()
(Same subject as 21G.067[J])
(Subject meets with 21G.597)
Prereq: None
Units: 3-0-9![]()
Examines the social, cultural, and political stakes of digital culture in Japan and Korea. Focuses on digital media use (and abuse), including the internet, streaming and mobile media, gaming, robots, and augmented realities; the digital remediation of older media; and methods for the study of online life. By considering how digital media use has developed in each country and reshaped identity, politics, public space, and creative practice, students build a conceptual and critical vocabulary for the comparative study of algorithmic cultures. Taught in English.
P. Roquet