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CMS.301 Game Design Methods
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Undergrad (Spring) HASS Arts
Prereq: None
Units: 3-0-9
Lecture: TR11-12.30 (E25-117)
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Provides an introduction to the process of designing games and playful experiences. Familiarizes students with concepts, methods, techniques and tools used in the design of a wide variety of games. Focuses on aspects of the process such as rapid prototyping, play testing, and design iteration using a player-centered approach. Students work in project groups where they engage with a series of confined exercises, practice communicating design ideas, and discuss their own and others work in a constructive manner. No prior programming experience required. Limited to 15.
S. Verrilli, M. Jakobsson P. Tan
No textbook information available